Game Loop

Game Loop & Horse States
Horses in Planet Horse cycle through three distinct states as part of the game loop: Idle, Sleeping, and Bruised.
Idle
Horses in the Idle state have at least 12 energy, which means they are ready to participate in races. Managing horses effectively involves keeping them in this state as often as possible to maximize race participation and earnings.

Sleeping
When a horse's energy drops below 12, it enters the Sleeping state. In this state, it cannot race until its energy recovers naturally or is restored using Hay. Hay is a consumable item that instantly replenishes energy, allowing players to bypass downtime and accelerate progression.

Bruised
After consecutive races, horses have a chance to become Bruised. A bruised horse cannot recover energy naturally and must be treated before it can sleep or race again. Players can either use consumables like Hay to restore energy or pay for treatment.

The treatment cost is calculated as:
Rarity Modifier
Common = 1
Uncommon = 1.6
Rare = 2.4
Epic = 3.2 Legendary = 4
Mythic = 4.8
Treatment Cost = ( 260 ÷ Global Denominator) × Horse Level × Rarity Modifier
For mathematics enthusiasts. The chance of a horse getting hurt in a race (GH) is shown in the formula below. Where PWR is Power, SPT is Sprint and SPD is Speed.
Sustainable Game Design
The cycle of racing, resting, and managing fatigue introduces strategic pacing into Planet Horse's core loop. Players must decide when to push their horses for maximum rewards and when to invest in recovery. By limiting race entries through energy, and tying recovery and treatment to resource costs, the system ensures:
Continuous token utility for $PHORSE and consumables
Economic circulation between players who race, breed, treat, and trade
Incentives for stable diversification, rewarding users who manage multiple horses
This loop naturally balances reward and cost, creating a sustainable economy that aligns with long-term Play-to-Earn principles.

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